We are all aware of the increase of violence displays in the media but apart from a quantity raise, it has become much more graphic, sexual and sadistic, going from movies that show precise visuals of slow-motion bullets exploding from people's chests, dead bodies surrounded by pools of blood and decapitated body parts, to one of the top-selling video games in the world, "Grand Theft Auto' that is programmed so players earn points by carjacking, stealing drugs and money and attacking and killing innocent bystanders and they also can beat prostitutes to death with baseball bats after having sexual intercourse with them. There are a lot of other video games promoting violence and criminality and that actually satisfies criminal fantasies, like "War of Warcraft" that is older than our last example, or "Carmageddon" where players are rewarded for mowing down pedestrians (you can actually hear the sound of cracking bones), etc.
This violence is exciting to the audience as they feel fear and disgust while watching it in movies for instance. Their hearts start beating faster, they're stressing out and feel pressured by the images they are seeing, but nevertheless, they keep on watching and rarely turn their eyes away. That is why people like horror movies as they like to be frightened, get startled and jump off their chairs as much as they don't like it.
The media businesses actually noticed that bad news and violence gives them a lot more viewers than anything else so they keep them coming everyday worse than the last. if u noticed in the news, there is a high difference between the ratio of good and bad news informed.
All of that brings me to my subject matter, how does all that media violence really affect our youngsters and should we really stop it all?
1 comment:
I'm afraid you are still generalizing and oversimplifying.
Your paper cannot be based on statements that you think are true when there are sociologists, psychologists, and all sorts of thinkers who research and write about the subject of violence in all its different manifestations.
I understand that your interest stems from personal experience, all the things that happen around you, but then when you want to study these events you have to be well informed about their causes, their context, and their meanings.
Instead of deciding that 'there are a lot of other video games promoting violence and criminality and that actually satisfies criminal fantasies', how about you actually try to examine this phenomenon, read about it, and DISCOVER why people play this game. If you know all the answers then why write a paper?
What is 'good news' and 'bad news'?
If you're talking about children then grand theft auto could be relevant, but the news, which is targeted at adults, is not.
Be very clear on the direction you are taking and what media you will be discussing. Also if you look up some books on the subject, things will be clearer.
i wrote media and violence on the lau library webcat and got this result:
http://olibweb.lau.edu.lb:8001/eolib/w207i.sh?sf_entry=violence+media&session=621042716&rs=&style=kws2&infile=presearch.glue&searcher=kws2.glue&sf_kopt1=TRUE&sf_kopt2=TRUE&nh=20&sf_lopt=0&x=0&y=0&beforedate=&afterdate=
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